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Stylized Worlds: Structures — twelve peoples, twelve ways to build

323 buildings, castles, bridges and props for the twelve environments of Stylized Biomes, with walk-in interiors, doors that open and windows that glow at night.

Stylized Biomes gave the world its land. Stylized Worlds: Structures gives it its people: a village, a castle and everything between for each of the twelve environments, each built the way its land would build it.

Built for the land

Timber-framed houses and a stone castle in the green lowlands. Whitewashed houses under canal tiles by the sea. A mud-brick citadel in the desert, log houses with carved roofs in the northern forest, stilt houses on the wetland, yurts on the steppe, and snow domes with an ice castle in the Arctic.

Walk inside

141 of the buildings have real interiors, with furniture, hearths, stairs and upper floors, and their 224 doors open when the player comes near. We tested every doorway with a 1.8 m character.

Twelve castles

Each environment has a complete two-ward castle on raised platforms: an outer ring with barracks, stables, storerooms and a kitchen, a training yard, and an inner ward with a great keep and hall. Use them as one prefab, or take them apart: the kit pieces snap together.

Better together

Structures works on its own, with its own URP shaders and lighting. In a project with Stylized Biomes, the seasons, weather and day-night cycle drive both packs together: snow settles on the roofs in winter (never indoors) and the windows light up at dusk.

The pack is in review on the Unity Asset Store now.