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Search the answers, open a pack's guide, or write to us. A real person replies within 48 hours.

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Questions and answers

20 questions

What licence do the packs come with?

The licence of the store you buy from. On the Unity Asset Store that's the Standard Unity Asset Store EULA: use the assets in as many games as you like, commercial or not, but don't resell or share the source files. On Fab it's the Fab Standard License.

Which Unity versions are supported?

Unity 6 and newer. Every pack is made and tested in Unity 6000.6. Older versions (2022 LTS and before) aren't supported.

Do the packs work in the Built-in pipeline or HDRP?

They're made for the Universal Render Pipeline (URP). The environments and the robot kit use custom URP shaders, so they're URP only. RPG Weapons uses plain URP Lit materials: switch them to Standard for the Built-in pipeline.

Can I get a refund?

Refunds are handled by the store you bought from, under its policy (on the Unity Asset Store, see their refund policy). If something doesn't work, write to us first: most problems are a setting away from fixed.

How fast do you answer support?

Within 48 hours, usually much sooner. Use the form on this page and include your Unity version and the pack name.

Are updates free?

Yes. Updates to a pack you own are free and arrive through the store's package manager. The changelog on each pack page lists what changed.

Is any of the content AI-generated?

No generative-AI art is in our packs. The models are built by our own hand-written Blender scripts, textures and sounds are made by code, and every asset is checked by us. Some code was written with the help of an AI coding assistant, and we disclose that on the store as its rules ask.

Is online multiplayer included?· Modular Robot Builder & Combat Kit

No. The kit is single-player against AI (and AI vs AI in spectator mode). The code is structured so robots are driven by an input source, which is the place a network layer would plug in.

Can I ship a commercial game made with it?· Modular Robot Builder & Combat Kit

Yes. That's what it's for. The store licence lets you ship games built on the kit; you just can't resell the kit's source files as an asset.

Does it run on phones?· Modular Robot Builder & Combat Kit

Yes. It has touch controls (a floating thumb stick and weapon buttons), handles the safe area and is tested on Android. The iOS project builds too.

How do I add my own part?· Modular Robot Builder & Combat Kit

Make a part definition (a ScriptableObject), point it at your model and set its sockets and stats. The PDF guide walks through a part, a weapon, an opponent and an arena step by step.

Does it work with Unity Terrain?· Stylized Biomes

Yes. It includes 41 terrain layers and a terrain shader with seasons, cliff rock on slopes, sand ripples, snow and footprints.

Are the characters in the video included?· Stylized Biomes

No. The walking scenes use a character for show only; the pack includes a demo third-person controller you can swap for your own.

Will it run on mobile?· Stylized Biomes

It's built for desktop and console first. The LODs help on mobile, but the volumetric clouds, water and weather are tuned for PC-class GPUs.

Is the terrain, sky and vegetation in the pictures included?· Stylized Worlds: Structures

No. Those are from Stylized Biomes, sold separately. This package contains the structures only, with the few trees and plants that grow on the pieces themselves.

Do I need Stylized Biomes for the seasons to work?· Stylized Worlds: Structures

No. Structures has its own shaders and a season control. With Biomes in the same project, Biomes' controllers drive both packs together.

Will my character fit through the doors?· Stylized Worlds: Structures

Every doorway is tested with a 1.8 m character, and the doors open automatically when the player or camera comes near. No input setup is needed.

Are animations included?· RPG Weapons

No. RPG Weapons is the weapons and the grip scripts. WeaponHolder works with the Humanoid animations you already use. A separate RPG Weapon Animations pack (64 clips) is on the way.

Will the weapons fit my character's hand?· RPG Weapons

Yes, on any Humanoid. WeaponHolder puts the weapon in the fist the same way on every avatar and closes the fingers on the grip, using the preset stored on each prefab.

Can I use them in the Built-in pipeline?· RPG Weapons

Yes: switch the materials to the Standard shader. They use one plain albedo (and emission) texture each, so the look carries over.

Documentation

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