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Stylized RPGAvailablev1.0.0 · 14 Oct 2026

RPG Weapons

73 stylised fantasy weapons, ready for your characters' hands.

73 stylised fantasy weapons for Unity 6 URP: 3 LODs, pivot at the grip, grip sockets and a script that puts any weapon in any Humanoid character's hand.

$7.50$15Launch offer −50 %
Get it on Unity Asset Store$7.50

Coming soon to Fab, itch.io

Highlights

  • 73 weapons

    Swords, axes, maces, daggers, polearms, staffs, wands, bows, a crossbow and shields.

  • 3 LODs each

    LOD0 to LOD2 in a LOD Group, so a whole armoury stays cheap on screen.

  • Hold them right

    WeaponHolder closes any Humanoid's fingers on the real grip, the same on every avatar.

  • Rigged bows

    Strings draw and limbs bend; the crossbow reloads, driven by BowString.

  • Glowing magic

    Emission on 24 weapons: staffs, wands and enchanted blades light up.

  • Mobile friendly

    Plain URP Lit materials and LODs: light enough for phones and tablets.

About the pack

73 stylised fantasy weapons, ready for your characters' hands.

The set: 13 swords (one-handed, longswords, greatswords, scimitars, a rapier), 7 axes, 7 maces and hammers, 7 daggers, 10 polearms, 6 staffs and 2 wands, 3 bows, a crossbow, 8 shields and a 9-piece villain set. The bows come with their arrows.

Built for games: stylised painted-look textures (1024/2048) with emission on the glowing ones, one URP Lit material each, 3 LODs (LOD Group), real-world scale, pivot at the grip, Grip / Tip / Back sockets. Bows and the crossbow are rigged: the string draws and the limbs bend.

Hold them right: WeaponHolder puts any weapon in any Humanoid's fist the same way on every avatar and closes the fingers on the real grip; every prefab carries its grip preset. BowString draws the bows and reloads the crossbow.

Fits your game: made for fantasy RPGs, action and adventure games, from village militia to knights, elves, dwarves and dark villains. Every weapon has its own material and texture, so recolouring one never changes another.

Showcase scene and PDF documentation included. No animations or character included: WeaponHolder works with the Humanoid animations you already use.

Gallery

All 73 weapons laid out together

01

A full armoury

Thirteen swords, seven axes, seven maces and hammers, seven daggers, ten polearms, staffs, wands, bows, a crossbow, eight shields and a nine-piece villain set: enough for a whole RPG.

Magic staffs and wands with glowing emission

02

Magic that glows

Staffs, wands and enchanted blades carry emission maps, so they light up in the dark without extra setup.

A weapon at its three levels of detail

03

Cheap on screen

Every weapon has three LODs in a LOD Group: 50 % and 25 % of the triangles, so a battlefield full of soldiers stays fast.

Technical details

  • Unity 6+supported
  • URPsupported
  • Built-innot supported
  • HDRPnot supported
  • Mobilesupported
Unity version
Unity 6 and newer
Render pipeline
URP (Built-in: switch the materials to Standard)
Meshes / prefabs
75 meshes, 75 prefabs (73 weapons + 2 arrows)
Polygon count
LOD0 208 – 13,454 triangles per weapon (median ≈ 4,600); LOD1 50 %, LOD2 25 %
LODs
3 levels on every weapon in a LOD Group
Textures
99 (75 albedo, 24 emission); 2048×2048 (85), 1024×1024 (14)
Materials
One URP Lit material per weapon; stylised painted look (no normal or metallic maps)
Rigging
The 3 bows and the crossbow (string draws, limbs bend); other weapons are static
Scripts
WeaponHolder, WeaponGrip, BowString, WeaponEvents (+ a demo orbit camera)
Scale
Real-world, pivot at the grip, Grip / Tip / Back sockets
Dependencies
None beyond URP
Package size
296 MB

Changelog

  1. v1.0.0 · 14 Oct 2026

    First release: 73 weapons with 3 LODs, grip sockets, WeaponHolder and BowString scripts, a showcase scene and the PDF guide.

Questions

Are animations included?

No. RPG Weapons is the weapons and the grip scripts. WeaponHolder works with the Humanoid animations you already use. A separate RPG Weapon Animations pack (64 clips) is on the way.

Will the weapons fit my character's hand?

Yes, on any Humanoid. WeaponHolder puts the weapon in the fist the same way on every avatar and closes the fingers on the grip, using the preset stored on each prefab.

Can I use them in the Built-in pipeline?

Yes: switch the materials to the Standard shader. They use one plain albedo (and emission) texture each, so the look carries over.

Documentation

The same PDF guide that ships inside the package.

Open PDF

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