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Modular Robot Builder & Combat Kit cover
Robot CombatIn reviewv1.0.0 · 25 Oct 2026

Modular Robot Builder & Combat Kit

Build it. Break it. Win.

A complete robot-combat game for Unity 6 URP: build robots from 45 parts, invent weapons from hinges and motors, fight AI in an arena with hazards, dents and parts torn off. Mobile ready.

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Launching on Unity Asset Store (in review), Fab, itch.io

Play the demo

Highlights

  • 45 parts

    Chassis, wheels, treads, armour, weapons and more, in 10 categories that snap together.

  • Free building

    Hinges, spin motors and pistons: a plate on a hinge is a flipper, a disc on a motor is a spinner.

  • Real damage

    Hits dent the mesh, plates bend, broken parts fall off and the frame can be cut in two.

  • AI opponents

    Aggressive, careful, flanker: profiles that read the arena and avoid the hazards.

  • A whole career

    3 leagues, 12 events, rivals, trophies, a scrap economy, a shop and challenges.

  • Mobile ready

    Floating thumb stick, weapon buttons and the safe area handled. Tested on Android.

About the pack

Modular Robot Builder & Combat Kit is a complete, playable robot-combat game you can make your own. Players build a robot in the garage, part by part, and take it into the arena against AI opponents. Wheels tear off, armour dents where it's hit, spinners throw robots across the floor. Everything is data you edit in the Inspector, and all of it is clean, commented C#.

A whole game around it. A career with 3 leagues and 12 events (duels, short fuses, hazard nights and gauntlets where damage carries between rounds), rivals, trophies, a scrap economy, a shop and challenges. The complete UI is built from code: menu, garage, shop, career, results with judges' scores, pause, settings and loading screens with fight cards.

Ready to use. Main Menu, Garage and Arena scenes, plus two demo scenes: a part showroom and an instant AI-vs-AI fight. A setup window checks your project and adds the scenes in one click. 23 EditMode tests and a full PDF guide (add a part, a weapon, an opponent, an arena).

All original. No third-party code or art: models from our own Blender scripts, textures from code, sounds synthesised at runtime. The UI fonts are free fonts under the SIL Open Font License (included). Online multiplayer is not included.

Gallery

The garage: a robot being built from parts with live stats

01

Build it

Parts snap to sockets and to mounts on other parts. Rotate, resize and mirror them with undo and redo, watch the live stats for weight class, mass, speed and power, then paint it: 3 finishes, 5 patterns, stickers and racing numbers.

Two robots fighting in the arena with sparks flying

02

Break it

Physics combat with flippers, spinners, hammers, saws and rams. Each part has its own health. Arena hazards — floor saws, a hammer, a floor flipper and a pit — punish careless driving.

The results screen with judges' scores

03

Win

Win by knockout, pit, immobilisation or a judges' decision on points. Hit-stop, camera shake, sparks, smoke, debris and a crowd make every hit land. Press F2 and an AI drives your robot.

Technical details

  • Unity 6supported
  • URPsupported
  • Built-innot supported
  • HDRPnot supported
  • Mobilesupported
Unity version
Unity 6 (made and tested in 6000.6)
Render pipeline
Universal Render Pipeline (URP 17)
Dependencies
Input System, Cinemachine 3, uGUI (Unity packages)
Platforms tested
macOS, Windows (Editor), Android (ARM64, IL2CPP). iOS project builds
Scenes
Main Menu, Garage, Arena, Test Arena, Demo Showroom, Demo Quick Fight
Scripts
105 C# files (~14,000 lines), namespace RobotCombatKit, assembly definitions, XML comments
Models
50 FBX (45 robot parts, 3 hazards, 3 arena props)
Polygon count
88 – 7,500 triangles per part (a typical robot is 25,000 – 45,000)
Textures
6, generated by code (64 – 512 px); patterns, stickers and numbers drawn at runtime
Materials
42 URP Lit materials, team colour and patterns set at runtime
Data
45 part definitions, 10 AI opponents, 3 leagues with 12 events, 5 templates (ScriptableObjects)
Audio
All procedural (no audio files)
Rigging / animation
None (mechanisms are physics-driven)
Collision
Convex colliders on every part. Physics at 100 Hz, set at runtime
Package size
11 MB

Changelog

  1. v1.0.0 · 25 Oct 2026

    First release: garage builder with 45 parts and free building, physics combat with dents and torn-off parts, AI opponents, hazards, a career with 3 leagues, the full UI and touch controls.

Questions

Is online multiplayer included?

No. The kit is single-player against AI (and AI vs AI in spectator mode). The code is structured so robots are driven by an input source, which is the place a network layer would plug in.

Can I ship a commercial game made with it?

Yes. That's what it's for. The store licence lets you ship games built on the kit; you just can't resell the kit's source files as an asset.

Does it run on phones?

Yes. It has touch controls (a floating thumb stick and weapon buttons), handles the safe area and is tested on Android. The iOS project builds too.

How do I add my own part?

Make a part definition (a ScriptableObject), point it at your model and set its sockets and stats. The PDF guide walks through a part, a weapon, an opponent and an arena step by step.

Documentation

The same PDF guide that ships inside the package.

Open PDF

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